/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package l2bot.network.game.ServerPackets;

//import net.sf.l2j.gameserver.model.L2Character;
//import net.sf.l2j.gameserver.model.L2Object;

/**
 *
 * sample
 *
 * 0000: 8e  d8 a8 10 48  10 04 00 00  01 00 00 00  01 00 00    ....H...........
 * 0010: 00  d8 a8 10 48                                     ....H
 *
 *
 * format   ddddd d
 *
 * @version $Revision: 1.4.2.1.2.3 $ $Date: 2005/03/27 15:29:57 $
 */
public class MagicSkillLaunched extends L2GameServerPacket
{
	//private static final String _S__8E_MAGICSKILLLAUNCHED = "[S] 54 MagicSkillLaunched";
	//private int _charObjId;
	//private int _skillId;
	//private int _skillLevel;
	//private int _numberOfTargets;
	//private L2Object[] _targets;
	//private int _singleTargetId;
//

	//public MagicSkillLaunched(L2Character cha, int skillId, int skillLevel, L2Object[] targets)
	//{
		//_charObjId = cha.getObjectId();
		//_skillId = skillId;
		//_skillLevel = skillLevel;
		//_numberOfTargets = targets.length;
		//_targets = targets;
		//_singleTargetId = 0;
	//}

	//public MagicSkillLaunched(L2Character cha, int skillId, int skillLevel)
	//{
		//_charObjId = cha.getObjectId();
		//_skillId = skillId;
		//_skillLevel = skillLevel;
		//_numberOfTargets = 1;
		//_singleTargetId = cha.getTargetId();
	//}

	@Override
	public void readP()
	{
		//writeC(0x54);
		int objId = readD();//writeD(_charObjId);
		int skillid = readD();//writeD(_skillId);
		int skilllvl = readD();//writeD(_skillLevel);
		int targets = readD();//writeD(_numberOfTargets); // also failed or not?
		//if (_singleTargetId != 0 || _numberOfTargets == 0)
        //{
			//writeD(_singleTargetId);
        //}
		//else for(L2Object target : _targets)
		//{
            //writeD(target.getObjectId());
		//}
                int target = readD();
	}

	/* (non-Javadoc)
	 * @see net.sf.l2j.gameserver.serverpackets.ServerBasePacket#getType()
	 */
	//@Override
	//public String getType()
	//{
		//return _S__8E_MAGICSKILLLAUNCHED;
	//}

}
